diff options
author | pryazha <pryadeiniv@mail.ru> | 2025-06-06 10:30:01 +0500 |
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committer | pryazha <pryadeiniv@mail.ru> | 2025-06-06 10:30:01 +0500 |
commit | 90fb30cf3a92690178e5ad39095f604c2bc50afa (patch) | |
tree | 6d1a1deb1578a55bedfc19db831abcef27c9ed62 /data/shaders/mesh.frag | |
parent | 143db0546b188bfbc5f4a2affa0d84cb42e2ce4a (diff) |
trying to add windows support, also a lot of changes, some ui modifications
Diffstat (limited to 'data/shaders/mesh.frag')
-rw-r--r-- | data/shaders/mesh.frag | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/data/shaders/mesh.frag b/data/shaders/mesh.frag new file mode 100644 index 0000000..6e9365e --- /dev/null +++ b/data/shaders/mesh.frag @@ -0,0 +1,20 @@ +#version 330 core + +in VSOUT { + vec2 texcoords; +} vsout; + +out vec4 frag_color; + +uniform sampler2D texture0; +uniform vec3 color; + +void main(void) +{ + const float gamma = 2.2; + + vec3 result = vec3(texture(texture0, vsout.texcoords)); + result = pow(result, vec3(1.0/gamma)); + + frag_color = vec4(result*color, 1.0); +} |