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authorpryazha <pryadeiniv@mail.ru>2025-06-06 10:30:01 +0500
committerpryazha <pryadeiniv@mail.ru>2025-06-06 10:30:01 +0500
commit90fb30cf3a92690178e5ad39095f604c2bc50afa (patch)
tree6d1a1deb1578a55bedfc19db831abcef27c9ed62 /data/shaders/mesh.frag
parent143db0546b188bfbc5f4a2affa0d84cb42e2ce4a (diff)
trying to add windows support, also a lot of changes, some ui modifications
Diffstat (limited to 'data/shaders/mesh.frag')
-rw-r--r--data/shaders/mesh.frag20
1 files changed, 20 insertions, 0 deletions
diff --git a/data/shaders/mesh.frag b/data/shaders/mesh.frag
new file mode 100644
index 0000000..6e9365e
--- /dev/null
+++ b/data/shaders/mesh.frag
@@ -0,0 +1,20 @@
+#version 330 core
+
+in VSOUT {
+ vec2 texcoords;
+} vsout;
+
+out vec4 frag_color;
+
+uniform sampler2D texture0;
+uniform vec3 color;
+
+void main(void)
+{
+ const float gamma = 2.2;
+
+ vec3 result = vec3(texture(texture0, vsout.texcoords));
+ result = pow(result, vec3(1.0/gamma));
+
+ frag_color = vec4(result*color, 1.0);
+}