using UnityEngine.UI; using UnityEngine.InputSystem; namespace UnityEngine.XR.OpenXR.Samples.ControllerSample { public class ActionToVector2 : ActionToControl { [SerializeField] public RectTransform _handle = null; protected override void OnActionPerformed(InputAction.CallbackContext ctx) => UpdateHandle(ctx); protected override void OnActionStarted(InputAction.CallbackContext ctx) => UpdateHandle(ctx); protected override void OnActionCanceled(InputAction.CallbackContext ctx) => UpdateHandle(ctx); private void UpdateHandle(InputAction.CallbackContext ctx) { _handle.anchorMin = _handle.anchorMax = (ctx.ReadValue() + Vector2.one) * 0.5f; } } }