using System; using System.Collections; using UnityEngine.InputSystem; using UnityEngine.UI; using UnityEngine.XR.Management; using UnityEngine.XR.OpenXR.Input; namespace UnityEngine.XR.OpenXR.Samples.ControllerSample { public class ActionToButton : ActionToControl { [SerializeField] private Image _image = null; [SerializeField] private Color _normalColor = Color.red; [SerializeField] private Color _pressedColor = Color.green; private void Awake() { if (_image != null) { _image.enabled = false; _image.color = _normalColor; } } protected override void OnActionStarted(InputAction.CallbackContext ctx) { if (_image != null) _image.color = _pressedColor; } protected override void OnActionCanceled(InputAction.CallbackContext ctx) { if (_image != null) _image.color = _normalColor; } protected override void OnActionBound() { if (_image != null) _image.enabled = true; } } }