using UnityEngine.UI; using UnityEngine.InputSystem; namespace UnityEngine.XR.OpenXR.Samples.ControllerSample { public class ActionToAxis : ActionToControl { [Tooltip("Slider controlled by the action value")] [SerializeField] private Slider _slider = null; protected override void OnActionPerformed(InputAction.CallbackContext ctx) => UpdateValue(ctx); protected override void OnActionStarted(InputAction.CallbackContext ctx) => UpdateValue(ctx); protected override void OnActionCanceled(InputAction.CallbackContext ctx) => UpdateValue(ctx); private void UpdateValue(InputAction.CallbackContext ctx) => _slider.value = ctx.ReadValue(); } }