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#include "audio.h"
struct sound *
find_sound(struct prge_context ctx, struct string name)
{
for (i32 i = 0; i < cache.count; i++) {
struct sound *sound = sounds + i;
if (strings_equal(sound->name, name))
return sound;
}
return 0;
}
struct sound *
load_sound(struct sound *sounds, struct sound new_sound)
{
assert(sounds);
i32 i;
struct sound *sound;
for (i = 0; i < MAX_SOUNDS_LOADED; ++i) {
sound = sounds+i;
if (!sound->data)
break;
}
if (i == MAX_SOUNDS_LOADED) {
printf("warning: max sounds loaded\n");
return -1;
}
*sound = new_sound;
return i;
}
i32 enqueue_sound(struct sound_queue *queue, sound_queue_node_t *nodes, struct sound *sound)
{
if (queue->count == MAX_SOUNDS_PLAYING)
return 0;
sound_queue_node_t *node;
for (i32 i = 0; i < MAX_SOUNDS_PLAYING; ++i) {
node = nodes+i;
if (!node->sound)
break;
}
node->sound = sound;
dllpushfront(queue->first, queue->last, node);
queue->count++;
return 1;
}
struct sound *dequeue_sound(struct sound_queue *queue)
{
if (queue->count == 0)
return 0;
struct sound *sound = queue->first->sound;
queue->first->sound = 0;
dllremove(queue->first, queue->last, queue->first);
queue->count--;
return sound;
}
#endif
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