prge_context_t init_prge(void) { prge_context_t ctx = {0}; ctx.arena = alloc_arena(ARENA_SIZE); ctx.frame_arena = alloc_arena(FRAME_ARENA_SIZE); ctx.input = init_input(); ctx.dir = sys_getbindir(&ctx.arena); assert(ctx.dir); printf("[INFO]\tBinary dir\t\"%s\"\n", ctx.dir); return ctx; } texture_t prge_load_texture(prge_context_t *ctx, const char *filename, i32 gamma) { char full_path[MAX_PATH]; snprintf(full_path, sizeof(full_path), "%s/%s", ctx->dir, filename); texture_t texture = load_texture(&ctx->arena, full_path, gamma); return texture; } model_t prge_load_model(prge_context_t *ctx, transform_t transform, const char *filename) { char full_path[MAX_PATH]; snprintf(full_path, sizeof(full_path), "%s/%s", ctx->dir, filename); model_t model = load_model_obj(&ctx->arena, transform, full_path); return model; } i32 prge_load_sound_vorbis(prge_context_t *ctx, const char *filename) { char full_path[MAX_PATH]; snprintf(full_path, sizeof(full_path), "%s/%s", ctx->dir, filename); return load_vorbis(&ctx->arena, ctx->sounds, full_path); } void prge_play_sound(prge_context_t *ctx, i32 id) { play_sound(ctx->sounds, &ctx->sound_queue, ctx->sound_queue_nodes, id); }