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-rw-r--r--texture.h68
1 files changed, 19 insertions, 49 deletions
diff --git a/texture.h b/texture.h
index c51e411..16ee9c0 100644
--- a/texture.h
+++ b/texture.h
@@ -1,55 +1,25 @@
+#ifndef texture_h
+#define texture_h
+
#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"
-texture_t load_texture(arena_t *arena, const char *filename, i32 gamma)
-{
- texture_t texture = {0};
- i32 nchannels;
- stbi_set_flip_vertically_on_load(1);
- u8 *data = stbi_load(filename, &texture.width, &texture.height, &nchannels, 0);
- if (!data) {
- printf("error: \"%s\" failed to load\n", filename);
- return texture;
- }
-
- u32 internal_format, data_format;
- switch (nchannels) {
- case 1:
- texture.type = texture_type_r;
- internal_format = data_format = GL_RED;
- break;
- case 3:
- texture.type = texture_type_rgb;
- internal_format = gamma ? GL_SRGB : GL_RGB;
- data_format = GL_RGB;
- break;
- case 4:
- texture.type = texture_type_rgba;
- internal_format = gamma ? GL_SRGB_ALPHA : GL_RGBA;
- data_format = GL_RGBA;
- break;
- default:
- printf("error: \"%s\" unsupported type\n", filename);
- goto end;
- }
+enum texture_type {
+ texture_r = 1,
+ texture_rgb = 3,
+ texture_rgba = 4
+};
- u64 size = texture.type * texture.width * texture.height;
- texture.data = push_arena(arena, size);
- prb_memmove(texture.data, data, size);
+struct texture {
+ u32 id;
+ const char *name;
+ enum texture_type type;
+ i32 width;
+ i32 height;
+ u8 *data;
+};
- glGenTextures(1, &texture.id);
- glBindTexture(GL_TEXTURE_2D, texture.id);
- glTexImage2D(GL_TEXTURE_2D, 0, internal_format, texture.width, texture.height,
- 0, data_format, GL_UNSIGNED_BYTE, texture.data);
- glGenerateMipmap(GL_TEXTURE_2D);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glBindTexture(GL_TEXTURE_2D, 0);
+i32 load_texture(struct arena *arena, struct texture *texture,
+ const char *filename, i32 gamma);
- printf("info: \"%s\" loaded successfully\n", filename);
-end:
- stbi_image_free(data);
- return texture;
-}
+#endif