#ifndef prbm_h #define prbm_h #include "types.h" struct v2 { f32 x; f32 y; }; struct v3 { f32 x; f32 y; f32 z; }; struct v4 { f32 x; f32 y; f32 z; f32 w; }; // column-major struct mat { struct v4 c0; struct v4 c1; struct v4 c2; struct v4 c3; }; struct rect { struct v2 start; struct v2 end; }; #define v2_zero (struct v2){ 0.0f, 0.0f} #define v2_one (struct v2){ 1.0f, 1.0f} #define v2_right (struct v2){ 1.0f, 0.0f} #define v2_up (struct v2){ 0.0f, 1.0f} #define v2_left (struct v2){-1.0f, 0.0f} #define v2_down (struct v2){ 0.0f, -1.0f} #define v3_zero (struct v3){ 0.0f, 0.0f, 0.0f} #define v3_one (struct v3){ 1.0f, 1.0f, 1.0f} #define v3_right (struct v3){ 1.0f, 0.0f, 0.0f} #define v3_up (struct v3){ 0.0f, 1.0f, 0.0f} #define v3_left (struct v3){-1.0f, 0.0f, 0.0f} #define v3_down (struct v3){ 0.0f, -1.0f, 0.0f} #define v3_forward (struct v3){ 0.0f, 0.0f, 1.0f} #define v3_backward (struct v3){ 0.0f, 0.0f, -1.0f} #define v4_zero (struct v4){0.0f, 0.0f, 0.0f, 0.0f} #define v4_one (struct v4){1.0f, 1.0f, 1.0f, 1.0f} #define mat_identity (struct mat){ \ {1.0f, 0.0f, 0.0f, 0.0f}, \ {0.0f, 1.0f, 0.0f, 0.0f}, \ {0.0f, 0.0f, 1.0f, 0.0f}, \ {0.0f, 0.0f, 0.0f, 1.0f}} #define f32pi 3.14159265359f #define deg2rad(angle) (f32pi/180.0f*(angle)) struct v2 fillv2(f32 a); struct v2 invv2(struct v2 a); struct v2 addv2(struct v2 a, struct v2 b); struct v2 subv2(struct v2 a, struct v2 b); struct v2 scalev2(struct v2 a, f32 s); struct v2 scalevv2(struct v2 a, struct v2 s); f32 dotv2(struct v2 a, struct v2 b); f32 len2v2(struct v2 a); f32 lenv2(struct v2 a); struct v2 normv2(struct v2 a); struct v3 fillv3(f32 a); struct v3 invv3(struct v3 a); struct v3 addv3(struct v3 a, struct v3 b); struct v3 subv3(struct v3 a, struct v3 b); struct v3 scalev3(struct v3 a, f32 s); struct v3 scalevv3(struct v3 a, struct v3 s); f32 dotv3(struct v3 a, struct v3 b); struct v3 crossv3(struct v3 l, struct v3 r); f32 len2v3(struct v3 a); f32 lenv3(struct v3 a); struct v3 normv3(struct v3 a); struct v4 fillv4(f32 a); struct v4 invv4(struct v4 a); struct v4 addv4(struct v4 a, struct v4 b); struct v4 subv4(struct v4 a, struct v4 b); struct v4 scalev4(struct v4 a, f32 s); struct v4 scalevv4(struct v4 a, struct v4 s); f32 dotv4(struct v4 a, struct v4 b); f32 len2v4(struct v4 a); f32 lenv4(struct v4 a); struct v4 normv4(struct v4 a); struct mat transpmat(struct mat m); struct mat mulmat(struct mat left, struct mat right); struct mat make_translate(struct v3 v); struct mat make_scale(struct v3 v); struct mat make_rotate(struct v3 x, struct v3 y, struct v3 z); struct mat translate_mat(struct mat m, struct v3 v); struct mat scale_mat(struct mat m, struct v3 v); struct mat rotate_mat(struct mat m, struct v3 angles); struct v4 mulmatv4(struct mat m, struct v4 v); i32 in_rect(struct v2 pos, struct rect rect); #endif