#ifndef TEXT_H #define TEXT_H #include "types.h" #include "my_math.h" struct text_char { u32 texture; v2 size; v2 bearing; u32 advance; }; struct text_renderer { struct text_char chars[128]; u32 shader; u32 vao; u32 vbo; }; struct text_renderer init_text_renderer(i32 width, i32 height); void load_font(struct text_renderer *renderer, const char *dir, const char *filename, u32 size); v2 get_text_size(struct text_renderer renderer, const char *text, f32 scale); void render_text(struct text_renderer renderer, const char *text, v2 pos, f32 scale, v3 color); void render_text_centered(struct text_renderer renderer, const char *text, v2 pos, f32 scale, v3 color); #endif