#ifndef POWERUP_H #define POWERUP_H #include "types.h" #include "my_math.h" #include "object.h" enum powerup_type { powerup_none, powerup_speed, powerup_sticky, powerup_pass, powerup_increase, powerup_confuse, powerup_chaos }; struct powerup { v2 pos; v2 vel; v2 size; v3 color; enum powerup_type type; f32 duration; i32 active; i32 destroyed; u32 texture; }; extern v2 default_powerup_size; struct powerup spawn_powerup(v2 pos, v3 color, enum powerup_type type, f32 duration, u32 texture); i32 check_powerup_collision(struct powerup powerup, struct object obj); void render_powerup(struct sprite_renderer renderer, struct powerup powerup); #endif