#include "powerup.h" v2 default_powerup_size = {60.0f, 20.0}; struct powerup spawn_powerup(v2 pos, v3 color, enum powerup_type type, f32 duration, u32 texture) { struct powerup powerup = {0}; powerup.pos = pos; powerup.vel = (v2){0.0f, 150.0f}; powerup.size = default_powerup_size; powerup.color = color; powerup.type = type; powerup.duration = duration; powerup.texture = texture; return powerup; } i32 check_powerup_collision(struct powerup powerup, struct object obj) { i32 x = (powerup.pos.x + powerup.size.x >= obj.pos.x) && (obj.pos.x + obj.size.x >= powerup.pos.x); i32 y = (powerup.pos.y + powerup.size.y >= obj.pos.y) && (obj.pos.y + obj.size.y >= powerup.pos.y); return x && y; } void render_powerup(struct sprite_renderer renderer, struct powerup powerup) { render_sprite(renderer, powerup.texture, powerup.pos, powerup.size, 0.0f, powerup.color); }