#ifndef OBJECT_H #define OBJECT_H #include "my_math.h" #include "sprite.h" typedef struct { v2 pos; v2 vel; v2 size; f32 rotation; v3 color; i32 solid; i32 destroyed; u32 texture; } object_t; #define default_object { \ .pos = {0.0f, 0.0f}, \ .vel = {0.0f, 0.0f}, \ .size = {100.0f, 100.0f}, \ .rotation = 0.0f, \ .color = {1.0f, 1.0f, 1.0f}, \ .solid = 1, \ .destroyed = 0, \ .texture = 0 \ } extern void render_object(sprite_renderer_t renderer, object_t obj); extern i32 check_collision(object_t a, object_t b); #endif