#include "object.h" void render_object(sprite_renderer_t renderer, object_t obj) { render_sprite(renderer, obj.texture, obj.pos, obj.size, obj.rotation, obj.color); } i32 check_collision(object_t a, object_t b) { i32 collision_x = (a.pos.x + a.size.x >= b.pos.x) && (b.pos.x + b.size.x >= a.pos.x); i32 collision_y = (a.pos.y + a.size.y >= b.pos.y) && (b.pos.y + b.size.y >= a.pos.y); return collision_x && collision_y; }