#ifndef GAME_H #define GAME_H #include "types.h" #include "input.h" #include "sprite.h" #include "level.h" #include "ball.h" typedef enum { game_active, game_menu, game_win } game_state_enum; typedef struct { game_state_enum state; i32 running; input_t input; i32 width, height; const char *bindir; sprite_renderer_t renderer; level_t level; object_t player; ball_t ball; } game_t; extern game_t init_game(i32 width, i32 height); extern void process_input(game_t *game); extern void update_game(game_t *game, f32 dt); extern void render_game(game_t game); #endif