#include "ball.h" void move_ball(ball_t *ball, f32 dt, i32 width) { if (ball->stuck) return; ball->o.pos = add_v2(ball->o.pos, scale_v2(ball->o.vel, dt)); if (ball->o.pos.x < 0.0f) { ball->o.vel.x = -ball->o.vel.x; ball->o.pos.x = 0.0f; } if (ball->o.pos.x + ball->o.size.x > width) { ball->o.vel.x = -ball->o.vel.x; ball->o.pos.x = width - ball->o.size.x; } if (ball->o.pos.y < 0.0f) { ball->o.vel.y = -ball->o.vel.y; ball->o.pos.y = 0.0f; } } void reset_ball(ball_t *ball, v2 pos, v2 vel) { }