From 9d944f26d359e4bc1ffd8e44350b0df9f0935b18 Mon Sep 17 00:00:00 2001 From: pryazha Date: Sun, 15 Jun 2025 16:11:31 +0500 Subject: something --- advanced_opengl/8.geometry_shader/build | 5 +++++ advanced_opengl/8.geometry_shader/build.sh | 5 ----- advanced_opengl/8.geometry_shader/geometry_shader.c | 16 +++++----------- 3 files changed, 10 insertions(+), 16 deletions(-) create mode 100755 advanced_opengl/8.geometry_shader/build delete mode 100755 advanced_opengl/8.geometry_shader/build.sh (limited to 'advanced_opengl/8.geometry_shader') diff --git a/advanced_opengl/8.geometry_shader/build b/advanced_opengl/8.geometry_shader/build new file mode 100755 index 0000000..f3339cb --- /dev/null +++ b/advanced_opengl/8.geometry_shader/build @@ -0,0 +1,5 @@ +#!/bin/sh +. ../../config +TARGET='geometry_shader' +set -x +gcc -o $TARGET $CFLAGS $INCLUDE $LFLAGS $TARGET.c $LIBS diff --git a/advanced_opengl/8.geometry_shader/build.sh b/advanced_opengl/8.geometry_shader/build.sh deleted file mode 100755 index f3339cb..0000000 --- a/advanced_opengl/8.geometry_shader/build.sh +++ /dev/null @@ -1,5 +0,0 @@ -#!/bin/sh -. ../../config -TARGET='geometry_shader' -set -x -gcc -o $TARGET $CFLAGS $INCLUDE $LFLAGS $TARGET.c $LIBS diff --git a/advanced_opengl/8.geometry_shader/geometry_shader.c b/advanced_opengl/8.geometry_shader/geometry_shader.c index f242709..03bb7b9 100644 --- a/advanced_opengl/8.geometry_shader/geometry_shader.c +++ b/advanced_opengl/8.geometry_shader/geometry_shader.c @@ -33,6 +33,7 @@ int main(void) glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); + glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); window = glfwCreateWindow(width, height, "depth testing", 0, 0); if (!window) { fprintf(stderr, "[ERROR] Failed to create window.\n"); @@ -50,17 +51,10 @@ int main(void) glEnable(GL_DEPTH_TEST); - U32 shader = create_shader_program_geom("shaders/base.vert", - "shaders/base.frag", - "shaders/base.geom"); - U32 explosion_shader = create_shader_program_geom("shaders/explosion.vert", - "shaders/explosion.frag", - "shaders/explosion.geom"); - U32 normals_shader = create_shader_program_geom("shaders/normals.vert", - "shaders/normals.frag", - "shaders/normals.geom"); - U32 basic_shader = create_shader_program("shaders/basic.vert", - "shaders/basic.frag"); + U32 shader = load_shader_geom("shaders/base.vert", "shaders/base.frag", "shaders/base.geom"); + U32 explosion_shader = load_shader_geom("shaders/explosion.vert", "shaders/explosion.frag", "shaders/explosion.geom"); + U32 normals_shader = load_shader_geom("shaders/normals.vert", "shaders/normals.frag", "shaders/normals.geom"); + U32 basic_shader = load_shader("shaders/basic.vert", "shaders/basic.frag"); U32 grid_texture = load_texture("../../data/textures/grid.png"); -- cgit v1.2.3-70-g09d2