From 9d944f26d359e4bc1ffd8e44350b0df9f0935b18 Mon Sep 17 00:00:00 2001 From: pryazha Date: Sun, 15 Jun 2025 16:11:31 +0500 Subject: something --- advanced_opengl/10.antialiasing/anti_aliasing_msaa.c | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) (limited to 'advanced_opengl/10.antialiasing/anti_aliasing_msaa.c') diff --git a/advanced_opengl/10.antialiasing/anti_aliasing_msaa.c b/advanced_opengl/10.antialiasing/anti_aliasing_msaa.c index 250ab97..07c82c7 100644 --- a/advanced_opengl/10.antialiasing/anti_aliasing_msaa.c +++ b/advanced_opengl/10.antialiasing/anti_aliasing_msaa.c @@ -15,7 +15,6 @@ int main(void) F32 target_fps, target_spf, last_time; MAT4 proj, view, model; State state; - S32 width, height; U32 color_shader; if (glfwInit() == GLFW_FALSE) { @@ -23,12 +22,13 @@ int main(void) return(1); } - width = 1024; - height = 768; + S32 width = 1024; + S32 height = 768; glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); + glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); glfwWindowHint(GLFW_SAMPLES, 4); window = glfwCreateWindow(width, height, "Anti Aliasing (MSAA)", 0, 0); if (!window) { @@ -53,8 +53,7 @@ int main(void) arena = arena_alloc(Kilobytes(4)); cube = mesh_load_obj(arena, "../../data/models/cube.obj"); - color_shader = create_shader_program("shaders/color.vert", - "shaders/color.frag"); + color_shader = load_shader("shaders/color.vert", "shaders/color.frag"); state.camera = (Camera) { v3f(0.0f, 0.0f, 3.0f), -- cgit v1.2.3-70-g09d2