From 9d944f26d359e4bc1ffd8e44350b0df9f0935b18 Mon Sep 17 00:00:00 2001 From: pryazha Date: Sun, 15 Jun 2025 16:11:31 +0500 Subject: something --- advanced_lighting/4.normal_mapping/build | 5 +++++ advanced_lighting/4.normal_mapping/build.sh | 5 ----- advanced_lighting/4.normal_mapping/normal_mapping.c | 10 +++------- 3 files changed, 8 insertions(+), 12 deletions(-) create mode 100755 advanced_lighting/4.normal_mapping/build delete mode 100755 advanced_lighting/4.normal_mapping/build.sh (limited to 'advanced_lighting/4.normal_mapping') diff --git a/advanced_lighting/4.normal_mapping/build b/advanced_lighting/4.normal_mapping/build new file mode 100755 index 0000000..4209fd0 --- /dev/null +++ b/advanced_lighting/4.normal_mapping/build @@ -0,0 +1,5 @@ +#!/bin/sh +. ../../config +TARGET='normal_mapping' +set -x +gcc -o $TARGET $CFLAGS $INCLUDE $LFLAGS $TARGET.c $LIBS diff --git a/advanced_lighting/4.normal_mapping/build.sh b/advanced_lighting/4.normal_mapping/build.sh deleted file mode 100755 index 4209fd0..0000000 --- a/advanced_lighting/4.normal_mapping/build.sh +++ /dev/null @@ -1,5 +0,0 @@ -#!/bin/sh -. ../../config -TARGET='normal_mapping' -set -x -gcc -o $TARGET $CFLAGS $INCLUDE $LFLAGS $TARGET.c $LIBS diff --git a/advanced_lighting/4.normal_mapping/normal_mapping.c b/advanced_lighting/4.normal_mapping/normal_mapping.c index 980f4a0..5051cb7 100644 --- a/advanced_lighting/4.normal_mapping/normal_mapping.c +++ b/advanced_lighting/4.normal_mapping/normal_mapping.c @@ -130,13 +130,9 @@ int main(void) glBindVertexArray(0); /* NOTE(pryazha): Shaders */ - U32 normal_map_shader = create_shader_program("shaders/normal_map.vert", - "shaders/normal_map.frag"); - U32 normals_debug_shader = create_shader_program_geom("shaders/normals_debug.vert", - "shaders/normals_debug.frag", - "shaders/normals_debug.geom"); - U32 color_shader = create_shader_program("shaders/color.vert", - "shaders/color.frag"); + U32 normal_map_shader = load_shader("shaders/normal_map.vert", "shaders/normal_map.frag"); + U32 normals_debug_shader = load_shader_geom("shaders/normals_debug.vert", "shaders/normals_debug.frag", "shaders/normals_debug.geom"); + U32 color_shader = load_shader("shaders/color.vert", "shaders/color.frag"); glUseProgram(normal_map_shader); shader_set_1i(normal_map_shader, "diffuse_texture", 0); -- cgit v1.2.3-70-g09d2