From 9d944f26d359e4bc1ffd8e44350b0df9f0935b18 Mon Sep 17 00:00:00 2001 From: pryazha Date: Sun, 15 Jun 2025 16:11:31 +0500 Subject: something --- advanced_lighting/3.1.shadow_mapping/build | 5 +++++ advanced_lighting/3.1.shadow_mapping/build.sh | 5 ----- advanced_lighting/3.1.shadow_mapping/shadow_mapping.c | 12 ++++-------- 3 files changed, 9 insertions(+), 13 deletions(-) create mode 100755 advanced_lighting/3.1.shadow_mapping/build delete mode 100755 advanced_lighting/3.1.shadow_mapping/build.sh (limited to 'advanced_lighting/3.1.shadow_mapping') diff --git a/advanced_lighting/3.1.shadow_mapping/build b/advanced_lighting/3.1.shadow_mapping/build new file mode 100755 index 0000000..bba445d --- /dev/null +++ b/advanced_lighting/3.1.shadow_mapping/build @@ -0,0 +1,5 @@ +#!/bin/sh +. ../../config +TARGET='shadow_mapping' +set -x +gcc -o $TARGET $CFLAGS $INCLUDE $LFLAGS $TARGET.c $LIBS diff --git a/advanced_lighting/3.1.shadow_mapping/build.sh b/advanced_lighting/3.1.shadow_mapping/build.sh deleted file mode 100755 index bba445d..0000000 --- a/advanced_lighting/3.1.shadow_mapping/build.sh +++ /dev/null @@ -1,5 +0,0 @@ -#!/bin/sh -. ../../config -TARGET='shadow_mapping' -set -x -gcc -o $TARGET $CFLAGS $INCLUDE $LFLAGS $TARGET.c $LIBS diff --git a/advanced_lighting/3.1.shadow_mapping/shadow_mapping.c b/advanced_lighting/3.1.shadow_mapping/shadow_mapping.c index fd03ed9..f691035 100644 --- a/advanced_lighting/3.1.shadow_mapping/shadow_mapping.c +++ b/advanced_lighting/3.1.shadow_mapping/shadow_mapping.c @@ -117,14 +117,10 @@ int main(void) glBindVertexArray(0); /* NOTE(pryazha): Shaders */ - U32 debug_quad_shader = create_shader_program("shaders/debug_quad.vert", - "shaders/debug_quad.frag"); - U32 simple_depth_shader = create_shader_program("shaders/simple_depth.vert", - "shaders/simple_depth.frag"); - U32 shadow_shader = create_shader_program("shaders/shadow.vert", - "shaders/shadow.frag"); - U32 color_shader = create_shader_program("shaders/color.vert", - "shaders/color.frag"); + U32 debug_quad_shader = load_shader("shaders/debug_quad.vert", "shaders/debug_quad.frag"); + U32 simple_depth_shader = load_shader("shaders/simple_depth.vert", "shaders/simple_depth.frag"); + U32 shadow_shader = load_shader("shaders/shadow.vert", "shaders/shadow.frag"); + U32 color_shader = load_shader("shaders/color.vert", "shaders/color.frag"); glUseProgram(shadow_shader); shader_set_1i(shadow_shader, "diffuse_texture", 0); -- cgit v1.2.3-70-g09d2