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-rwxr-xr-xadvanced_lighting/5.parallax_mapping/build (renamed from advanced_lighting/5.parallax_mapping/build.sh)0
-rw-r--r--advanced_lighting/5.parallax_mapping/parallax_mapping.c6
2 files changed, 2 insertions, 4 deletions
diff --git a/advanced_lighting/5.parallax_mapping/build.sh b/advanced_lighting/5.parallax_mapping/build
index e36f110..e36f110 100755
--- a/advanced_lighting/5.parallax_mapping/build.sh
+++ b/advanced_lighting/5.parallax_mapping/build
diff --git a/advanced_lighting/5.parallax_mapping/parallax_mapping.c b/advanced_lighting/5.parallax_mapping/parallax_mapping.c
index 35859d2..e877926 100644
--- a/advanced_lighting/5.parallax_mapping/parallax_mapping.c
+++ b/advanced_lighting/5.parallax_mapping/parallax_mapping.c
@@ -142,10 +142,8 @@ int main(void)
depth_texture = load_texture("../../data/textures/bricks2_disp.jpg");
/* NOTE(pryazha): Shaders */
- parallax_shader = create_shader_program("shaders/parallax.vert", "shaders/parallax.frag");
- normals_debug_shader = create_shader_program_geom("shaders/normals_debug.vert",
- "shaders/normals_debug.frag",
- "shaders/normals_debug.geom");
+ parallax_shader = load_shader("shaders/parallax.vert", "shaders/parallax.frag");
+ normals_debug_shader = load_shader_geom("shaders/normals_debug.vert", "shaders/normals_debug.frag", "shaders/normals_debug.geom");
glUseProgram(parallax_shader);
shader_set_1i(parallax_shader, "diffuse_texture", 0);