diff options
Diffstat (limited to 'advanced_lighting/4.normal_mapping')
-rwxr-xr-x | advanced_lighting/4.normal_mapping/build (renamed from advanced_lighting/4.normal_mapping/build.sh) | 0 | ||||
-rw-r--r-- | advanced_lighting/4.normal_mapping/normal_mapping.c | 10 |
2 files changed, 3 insertions, 7 deletions
diff --git a/advanced_lighting/4.normal_mapping/build.sh b/advanced_lighting/4.normal_mapping/build index 4209fd0..4209fd0 100755 --- a/advanced_lighting/4.normal_mapping/build.sh +++ b/advanced_lighting/4.normal_mapping/build diff --git a/advanced_lighting/4.normal_mapping/normal_mapping.c b/advanced_lighting/4.normal_mapping/normal_mapping.c index 980f4a0..5051cb7 100644 --- a/advanced_lighting/4.normal_mapping/normal_mapping.c +++ b/advanced_lighting/4.normal_mapping/normal_mapping.c @@ -130,13 +130,9 @@ int main(void) glBindVertexArray(0); /* NOTE(pryazha): Shaders */ - U32 normal_map_shader = create_shader_program("shaders/normal_map.vert", - "shaders/normal_map.frag"); - U32 normals_debug_shader = create_shader_program_geom("shaders/normals_debug.vert", - "shaders/normals_debug.frag", - "shaders/normals_debug.geom"); - U32 color_shader = create_shader_program("shaders/color.vert", - "shaders/color.frag"); + U32 normal_map_shader = load_shader("shaders/normal_map.vert", "shaders/normal_map.frag"); + U32 normals_debug_shader = load_shader_geom("shaders/normals_debug.vert", "shaders/normals_debug.frag", "shaders/normals_debug.geom"); + U32 color_shader = load_shader("shaders/color.vert", "shaders/color.frag"); glUseProgram(normal_map_shader); shader_set_1i(normal_map_shader, "diffuse_texture", 0); |