diff options
Diffstat (limited to 'advanced_lighting/3.1.shadow_mapping')
-rwxr-xr-x | advanced_lighting/3.1.shadow_mapping/build (renamed from advanced_lighting/3.1.shadow_mapping/build.sh) | 0 | ||||
-rw-r--r-- | advanced_lighting/3.1.shadow_mapping/shadow_mapping.c | 12 |
2 files changed, 4 insertions, 8 deletions
diff --git a/advanced_lighting/3.1.shadow_mapping/build.sh b/advanced_lighting/3.1.shadow_mapping/build index bba445d..bba445d 100755 --- a/advanced_lighting/3.1.shadow_mapping/build.sh +++ b/advanced_lighting/3.1.shadow_mapping/build diff --git a/advanced_lighting/3.1.shadow_mapping/shadow_mapping.c b/advanced_lighting/3.1.shadow_mapping/shadow_mapping.c index fd03ed9..f691035 100644 --- a/advanced_lighting/3.1.shadow_mapping/shadow_mapping.c +++ b/advanced_lighting/3.1.shadow_mapping/shadow_mapping.c @@ -117,14 +117,10 @@ int main(void) glBindVertexArray(0); /* NOTE(pryazha): Shaders */ - U32 debug_quad_shader = create_shader_program("shaders/debug_quad.vert", - "shaders/debug_quad.frag"); - U32 simple_depth_shader = create_shader_program("shaders/simple_depth.vert", - "shaders/simple_depth.frag"); - U32 shadow_shader = create_shader_program("shaders/shadow.vert", - "shaders/shadow.frag"); - U32 color_shader = create_shader_program("shaders/color.vert", - "shaders/color.frag"); + U32 debug_quad_shader = load_shader("shaders/debug_quad.vert", "shaders/debug_quad.frag"); + U32 simple_depth_shader = load_shader("shaders/simple_depth.vert", "shaders/simple_depth.frag"); + U32 shadow_shader = load_shader("shaders/shadow.vert", "shaders/shadow.frag"); + U32 color_shader = load_shader("shaders/color.vert", "shaders/color.frag"); glUseProgram(shadow_shader); shader_set_1i(shadow_shader, "diffuse_texture", 0); |