From bd49bd525f4c6c6c15c4142bf42d1dd38be6fc16 Mon Sep 17 00:00:00 2001 From: pryazha Date: Sun, 19 Jan 2025 17:33:44 +0500 Subject: initial commit --- stencil/shaders/outline.fs | 9 +++++++++ stencil/shaders/stencil.fs | 13 +++++++++++++ stencil/shaders/stencil.vs | 16 ++++++++++++++++ 3 files changed, 38 insertions(+) create mode 100644 stencil/shaders/outline.fs create mode 100644 stencil/shaders/stencil.fs create mode 100644 stencil/shaders/stencil.vs (limited to 'stencil/shaders') diff --git a/stencil/shaders/outline.fs b/stencil/shaders/outline.fs new file mode 100644 index 0000000..b935555 --- /dev/null +++ b/stencil/shaders/outline.fs @@ -0,0 +1,9 @@ +#version 330 core + +out vec4 frag_color; + +void +main(void) +{ + frag_color = vec4(0.76f, 0.47f, 0.84f, 1.0f); +} diff --git a/stencil/shaders/stencil.fs b/stencil/shaders/stencil.fs new file mode 100644 index 0000000..ff7dd9b --- /dev/null +++ b/stencil/shaders/stencil.fs @@ -0,0 +1,13 @@ +#version 330 core + +out vec4 frag_color; + +in vec2 tex_coords; + +uniform sampler2D our_texture; + +void +main(void) +{ + frag_color = texture(our_texture, tex_coords); +} diff --git a/stencil/shaders/stencil.vs b/stencil/shaders/stencil.vs new file mode 100644 index 0000000..d3d92d1 --- /dev/null +++ b/stencil/shaders/stencil.vs @@ -0,0 +1,16 @@ +#version 330 core +layout(location = 0) in vec3 apos; +layout(location = 1) in vec2 atex_coords; + +uniform mat4 model; +uniform mat4 view; +uniform mat4 projection; + +out vec2 tex_coords; + +void +main(void) +{ + gl_Position = projection*view*model*vec4(apos, 1.0f); + tex_coords = atex_coords; +} -- cgit v1.2.3