From bf1c59565096ac9774493846cfb15e259d3b0e66 Mon Sep 17 00:00:00 2001 From: pryazha Date: Thu, 23 Jan 2025 19:39:54 +0500 Subject: restructure --- advanced_opengl/9.instancing/shaders/default.fs | 13 +++++++++++++ advanced_opengl/9.instancing/shaders/default.vs | 18 ++++++++++++++++++ .../9.instancing/shaders/instanced_arrays.fs | 11 +++++++++++ .../9.instancing/shaders/instanced_arrays.vs | 14 ++++++++++++++ advanced_opengl/9.instancing/shaders/instanced_mat4.fs | 14 ++++++++++++++ advanced_opengl/9.instancing/shaders/instanced_mat4.vs | 16 ++++++++++++++++ .../9.instancing/shaders/instancing_uniform_array.fs | 11 +++++++++++ .../9.instancing/shaders/instancing_uniform_array.vs | 14 ++++++++++++++ 8 files changed, 111 insertions(+) create mode 100644 advanced_opengl/9.instancing/shaders/default.fs create mode 100644 advanced_opengl/9.instancing/shaders/default.vs create mode 100644 advanced_opengl/9.instancing/shaders/instanced_arrays.fs create mode 100644 advanced_opengl/9.instancing/shaders/instanced_arrays.vs create mode 100644 advanced_opengl/9.instancing/shaders/instanced_mat4.fs create mode 100644 advanced_opengl/9.instancing/shaders/instanced_mat4.vs create mode 100644 advanced_opengl/9.instancing/shaders/instancing_uniform_array.fs create mode 100644 advanced_opengl/9.instancing/shaders/instancing_uniform_array.vs (limited to 'advanced_opengl/9.instancing/shaders') diff --git a/advanced_opengl/9.instancing/shaders/default.fs b/advanced_opengl/9.instancing/shaders/default.fs new file mode 100644 index 0000000..c655ac8 --- /dev/null +++ b/advanced_opengl/9.instancing/shaders/default.fs @@ -0,0 +1,13 @@ +#version 330 core + +in vec2 tex_coords; + +out vec4 frag_color; + +uniform sampler2D texture0; + +void +main(void) +{ + frag_color = texture(texture0, tex_coords); +} \ No newline at end of file diff --git a/advanced_opengl/9.instancing/shaders/default.vs b/advanced_opengl/9.instancing/shaders/default.vs new file mode 100644 index 0000000..85d3c19 --- /dev/null +++ b/advanced_opengl/9.instancing/shaders/default.vs @@ -0,0 +1,18 @@ +#version 330 core +layout(location = 0) in vec3 apos; +layout(location = 1) in vec3 anormal; +layout(location = 2) in vec2 atex_coords; + +out vec3 normal; +out vec2 tex_coords; + +uniform mat4 projection; +uniform mat4 view; +uniform mat4 model; + +void +main(void) +{ + tex_coords = atex_coords; + gl_Position = projection*view*model*vec4(apos, 1.0); +} diff --git a/advanced_opengl/9.instancing/shaders/instanced_arrays.fs b/advanced_opengl/9.instancing/shaders/instanced_arrays.fs new file mode 100644 index 0000000..a32e52e --- /dev/null +++ b/advanced_opengl/9.instancing/shaders/instanced_arrays.fs @@ -0,0 +1,11 @@ +#version 330 core + +in vec3 color; + +out vec4 frag_color; + +void +main(void) +{ + frag_color = vec4(color, 1.0); +} diff --git a/advanced_opengl/9.instancing/shaders/instanced_arrays.vs b/advanced_opengl/9.instancing/shaders/instanced_arrays.vs new file mode 100644 index 0000000..e7bbeb7 --- /dev/null +++ b/advanced_opengl/9.instancing/shaders/instanced_arrays.vs @@ -0,0 +1,14 @@ +#version 330 core +layout(location = 0) in vec2 apos; +layout(location = 1) in vec3 acolor; +layout(location = 2) in vec2 aoffset; + +out vec3 color; + +void +main(void) +{ + color = acolor; + vec2 pos = apos*(gl_InstanceID/100.0f); + gl_Position = vec4(pos+aoffset, 0.0f, 1.0f); +} diff --git a/advanced_opengl/9.instancing/shaders/instanced_mat4.fs b/advanced_opengl/9.instancing/shaders/instanced_mat4.fs new file mode 100644 index 0000000..ae625b2 --- /dev/null +++ b/advanced_opengl/9.instancing/shaders/instanced_mat4.fs @@ -0,0 +1,14 @@ +#version 330 core + +in vec2 tex_coords; + +out vec4 frag_color; + +uniform sampler2D texture1; + +void +main(void) +{ + frag_color = texture(texture1, tex_coords); +} + diff --git a/advanced_opengl/9.instancing/shaders/instanced_mat4.vs b/advanced_opengl/9.instancing/shaders/instanced_mat4.vs new file mode 100644 index 0000000..5ab3a81 --- /dev/null +++ b/advanced_opengl/9.instancing/shaders/instanced_mat4.vs @@ -0,0 +1,16 @@ +#version 330 core +layout(location = 0) in vec3 apos; +layout(location = 2) in vec2 atex_coords; +layout(location = 3) in mat4 instance_matrix; + +out vec2 tex_coords; + +uniform mat4 projection; +uniform mat4 view; + +void +main(void) +{ + tex_coords = atex_coords; + gl_Position = projection*view*instance_matrix*vec4(apos, 1.0f); +} diff --git a/advanced_opengl/9.instancing/shaders/instancing_uniform_array.fs b/advanced_opengl/9.instancing/shaders/instancing_uniform_array.fs new file mode 100644 index 0000000..a32e52e --- /dev/null +++ b/advanced_opengl/9.instancing/shaders/instancing_uniform_array.fs @@ -0,0 +1,11 @@ +#version 330 core + +in vec3 color; + +out vec4 frag_color; + +void +main(void) +{ + frag_color = vec4(color, 1.0); +} diff --git a/advanced_opengl/9.instancing/shaders/instancing_uniform_array.vs b/advanced_opengl/9.instancing/shaders/instancing_uniform_array.vs new file mode 100644 index 0000000..a77be31 --- /dev/null +++ b/advanced_opengl/9.instancing/shaders/instancing_uniform_array.vs @@ -0,0 +1,14 @@ +#version 330 core +layout(location = 0) in vec2 apos; +layout(location = 1) in vec3 acolor; + +out vec3 color; + +uniform vec2 offsets[100]; + +void +main(void) +{ + color = acolor; + gl_Position = vec4(apos+offsets[gl_InstanceID], 0.0, 1.0); +} -- cgit v1.2.3