From f9ad6fa902c1167d7622ee7af2617d14b62bee21 Mon Sep 17 00:00:00 2001 From: pryazha Date: Wed, 19 Feb 2025 22:26:48 +0500 Subject: quite a lot of changes that I, of course, are not going to describe;) --- .../8.geometry_shader/shaders/base.frag | 10 +++++ advanced_opengl/8.geometry_shader/shaders/base.fs | 11 ------ .../8.geometry_shader/shaders/base.geom | 26 +++++++++++++ advanced_opengl/8.geometry_shader/shaders/base.gs | 27 ------------- .../8.geometry_shader/shaders/base.vert | 13 +++++++ advanced_opengl/8.geometry_shader/shaders/base.vs | 14 ------- .../8.geometry_shader/shaders/basic.frag | 12 ++++++ advanced_opengl/8.geometry_shader/shaders/basic.fs | 13 ------- .../8.geometry_shader/shaders/basic.vert | 15 ++++++++ advanced_opengl/8.geometry_shader/shaders/basic.vs | 16 -------- .../8.geometry_shader/shaders/explosion.frag | 12 ++++++ .../8.geometry_shader/shaders/explosion.fs | 13 ------- .../8.geometry_shader/shaders/explosion.geom | 41 ++++++++++++++++++++ .../8.geometry_shader/shaders/explosion.gs | 44 ---------------------- .../8.geometry_shader/shaders/explosion.vert | 17 +++++++++ .../8.geometry_shader/shaders/explosion.vs | 18 --------- .../8.geometry_shader/shaders/normals.frag | 8 ++++ .../8.geometry_shader/shaders/normals.fs | 9 ----- .../8.geometry_shader/shaders/normals.geom | 42 +++++++++++++++++++++ .../8.geometry_shader/shaders/normals.gs | 44 ---------------------- .../8.geometry_shader/shaders/normals.vert | 17 +++++++++ .../8.geometry_shader/shaders/normals.vs | 18 --------- 22 files changed, 213 insertions(+), 227 deletions(-) create mode 100644 advanced_opengl/8.geometry_shader/shaders/base.frag delete mode 100644 advanced_opengl/8.geometry_shader/shaders/base.fs create mode 100644 advanced_opengl/8.geometry_shader/shaders/base.geom delete mode 100644 advanced_opengl/8.geometry_shader/shaders/base.gs create mode 100644 advanced_opengl/8.geometry_shader/shaders/base.vert delete mode 100644 advanced_opengl/8.geometry_shader/shaders/base.vs create mode 100644 advanced_opengl/8.geometry_shader/shaders/basic.frag delete mode 100644 advanced_opengl/8.geometry_shader/shaders/basic.fs create mode 100644 advanced_opengl/8.geometry_shader/shaders/basic.vert delete mode 100644 advanced_opengl/8.geometry_shader/shaders/basic.vs create mode 100644 advanced_opengl/8.geometry_shader/shaders/explosion.frag delete mode 100644 advanced_opengl/8.geometry_shader/shaders/explosion.fs create mode 100644 advanced_opengl/8.geometry_shader/shaders/explosion.geom delete mode 100644 advanced_opengl/8.geometry_shader/shaders/explosion.gs create mode 100644 advanced_opengl/8.geometry_shader/shaders/explosion.vert delete mode 100644 advanced_opengl/8.geometry_shader/shaders/explosion.vs create mode 100644 advanced_opengl/8.geometry_shader/shaders/normals.frag delete mode 100644 advanced_opengl/8.geometry_shader/shaders/normals.fs create mode 100644 advanced_opengl/8.geometry_shader/shaders/normals.geom delete mode 100644 advanced_opengl/8.geometry_shader/shaders/normals.gs create mode 100644 advanced_opengl/8.geometry_shader/shaders/normals.vert delete mode 100644 advanced_opengl/8.geometry_shader/shaders/normals.vs (limited to 'advanced_opengl/8.geometry_shader/shaders') diff --git a/advanced_opengl/8.geometry_shader/shaders/base.frag b/advanced_opengl/8.geometry_shader/shaders/base.frag new file mode 100644 index 0000000..70d5585 --- /dev/null +++ b/advanced_opengl/8.geometry_shader/shaders/base.frag @@ -0,0 +1,10 @@ +#version 330 core + +in vec3 fcolor; + +out vec4 frag_color; + +void main(void) +{ + frag_color = vec4(fcolor, 1.0); +} diff --git a/advanced_opengl/8.geometry_shader/shaders/base.fs b/advanced_opengl/8.geometry_shader/shaders/base.fs deleted file mode 100644 index 73897db..0000000 --- a/advanced_opengl/8.geometry_shader/shaders/base.fs +++ /dev/null @@ -1,11 +0,0 @@ -#version 330 core - -in vec3 fcolor; - -out vec4 frag_color; - -void -main(void) -{ - frag_color = vec4(fcolor, 1.0); -} diff --git a/advanced_opengl/8.geometry_shader/shaders/base.geom b/advanced_opengl/8.geometry_shader/shaders/base.geom new file mode 100644 index 0000000..10d5c45 --- /dev/null +++ b/advanced_opengl/8.geometry_shader/shaders/base.geom @@ -0,0 +1,26 @@ +#version 330 core +layout(points) in; +layout(triangle_strip, max_vertices = 5) out; + +in VS_OUT { + vec3 color; +} gs_in[]; + +out vec3 fcolor; + +void main(void) +{ + fcolor = gs_in[0].color; + gl_Position = gl_in[0].gl_Position+vec4(-0.2, -0.2, 0.0, 0.0); + EmitVertex(); + gl_Position = gl_in[0].gl_Position+vec4(0.2, -0.2, 0.0, 0.0); + EmitVertex(); + gl_Position = gl_in[0].gl_Position+vec4(-0.2, 0.2, 0.0, 0.0); + EmitVertex(); + gl_Position = gl_in[0].gl_Position+vec4(0.2, 0.2, 0.0, 0.0); + EmitVertex(); + fcolor = vec3(1.0, 1.0, 1.0); + gl_Position = gl_in[0].gl_Position+vec4(0.0, 0.4, 0.0, 0.0); + EmitVertex(); + EndPrimitive(); +} diff --git a/advanced_opengl/8.geometry_shader/shaders/base.gs b/advanced_opengl/8.geometry_shader/shaders/base.gs deleted file mode 100644 index 6b140c5..0000000 --- a/advanced_opengl/8.geometry_shader/shaders/base.gs +++ /dev/null @@ -1,27 +0,0 @@ -#version 330 core -layout(points) in; -layout(triangle_strip, max_vertices = 5) out; - -in VS_OUT { - vec3 color; -} gs_in[]; - -out vec3 fcolor; - -void -main(void) -{ - fcolor = gs_in[0].color; - gl_Position = gl_in[0].gl_Position+vec4(-0.2, -0.2, 0.0, 0.0); - EmitVertex(); - gl_Position = gl_in[0].gl_Position+vec4(0.2, -0.2, 0.0, 0.0); - EmitVertex(); - gl_Position = gl_in[0].gl_Position+vec4(-0.2, 0.2, 0.0, 0.0); - EmitVertex(); - gl_Position = gl_in[0].gl_Position+vec4(0.2, 0.2, 0.0, 0.0); - EmitVertex(); - fcolor = vec3(1.0, 1.0, 1.0); - gl_Position = gl_in[0].gl_Position+vec4(0.0, 0.4, 0.0, 0.0); - EmitVertex(); - EndPrimitive(); -} diff --git a/advanced_opengl/8.geometry_shader/shaders/base.vert b/advanced_opengl/8.geometry_shader/shaders/base.vert new file mode 100644 index 0000000..5178f92 --- /dev/null +++ b/advanced_opengl/8.geometry_shader/shaders/base.vert @@ -0,0 +1,13 @@ +#version 330 core +layout(location = 0) in vec2 apos; +layout(location = 1) in vec3 acolor; + +out VS_OUT { + vec3 color; +} vs_out; + +void main(void) +{ + vs_out.color = acolor; + gl_Position = vec4(apos, 0.0, 1.0); +} diff --git a/advanced_opengl/8.geometry_shader/shaders/base.vs b/advanced_opengl/8.geometry_shader/shaders/base.vs deleted file mode 100644 index 9ad9e7a..0000000 --- a/advanced_opengl/8.geometry_shader/shaders/base.vs +++ /dev/null @@ -1,14 +0,0 @@ -#version 330 core -layout(location = 0) in vec2 apos; -layout(location = 1) in vec3 acolor; - -out VS_OUT { - vec3 color; -} vs_out; - -void -main(void) -{ - vs_out.color = acolor; - gl_Position = vec4(apos, 0.0, 1.0); -} diff --git a/advanced_opengl/8.geometry_shader/shaders/basic.frag b/advanced_opengl/8.geometry_shader/shaders/basic.frag new file mode 100644 index 0000000..09244b5 --- /dev/null +++ b/advanced_opengl/8.geometry_shader/shaders/basic.frag @@ -0,0 +1,12 @@ +#version 330 core + +in vec2 tex_coords; + +out vec4 frag_color; + +uniform sampler2D texture1; + +void main(void) +{ + frag_color = texture(texture1, tex_coords); +} diff --git a/advanced_opengl/8.geometry_shader/shaders/basic.fs b/advanced_opengl/8.geometry_shader/shaders/basic.fs deleted file mode 100644 index bdd4b9a..0000000 --- a/advanced_opengl/8.geometry_shader/shaders/basic.fs +++ /dev/null @@ -1,13 +0,0 @@ -#version 330 core - -in vec2 tex_coords; - -out vec4 frag_color; - -uniform sampler2D texture1; - -void -main(void) -{ - frag_color = texture(texture1, tex_coords); -} diff --git a/advanced_opengl/8.geometry_shader/shaders/basic.vert b/advanced_opengl/8.geometry_shader/shaders/basic.vert new file mode 100644 index 0000000..10ce805 --- /dev/null +++ b/advanced_opengl/8.geometry_shader/shaders/basic.vert @@ -0,0 +1,15 @@ +#version 330 core +layout(location = 0) in vec3 apos; +layout(location = 2) in vec2 atex_coords; + +out vec2 tex_coords; + +uniform mat4 model; +uniform mat4 view; +uniform mat4 proj; + +void main(void) +{ + gl_Position = proj*view*model*vec4(apos, 1.0); + tex_coords = atex_coords; +} diff --git a/advanced_opengl/8.geometry_shader/shaders/basic.vs b/advanced_opengl/8.geometry_shader/shaders/basic.vs deleted file mode 100644 index 77e8b70..0000000 --- a/advanced_opengl/8.geometry_shader/shaders/basic.vs +++ /dev/null @@ -1,16 +0,0 @@ -#version 330 core -layout(location = 0) in vec3 apos; -layout(location = 2) in vec2 atex_coords; - -out vec2 tex_coords; - -uniform mat4 model; -uniform mat4 view; -uniform mat4 projection; - -void -main(void) -{ - gl_Position = projection*view*model*vec4(apos, 1.0); - tex_coords = atex_coords; -} diff --git a/advanced_opengl/8.geometry_shader/shaders/explosion.frag b/advanced_opengl/8.geometry_shader/shaders/explosion.frag new file mode 100644 index 0000000..b751460 --- /dev/null +++ b/advanced_opengl/8.geometry_shader/shaders/explosion.frag @@ -0,0 +1,12 @@ +#version 330 core + +in vec2 ftex_coords; + +out vec4 frag_color; + +uniform sampler2D texture0; + +void main(void) +{ + frag_color = texture(texture0, ftex_coords); +} diff --git a/advanced_opengl/8.geometry_shader/shaders/explosion.fs b/advanced_opengl/8.geometry_shader/shaders/explosion.fs deleted file mode 100644 index 70e7151..0000000 --- a/advanced_opengl/8.geometry_shader/shaders/explosion.fs +++ /dev/null @@ -1,13 +0,0 @@ -#version 330 core - -in vec2 ftex_coords; - -out vec4 frag_color; - -uniform sampler2D texture0; - -void -main(void) -{ - frag_color = texture(texture0, ftex_coords); -} diff --git a/advanced_opengl/8.geometry_shader/shaders/explosion.geom b/advanced_opengl/8.geometry_shader/shaders/explosion.geom new file mode 100644 index 0000000..e708591 --- /dev/null +++ b/advanced_opengl/8.geometry_shader/shaders/explosion.geom @@ -0,0 +1,41 @@ +#version 330 core +layout(triangles) in; +layout(triangle_strip, max_vertices = 3) out; + +in VS_OUT { + vec2 gtex_coords; +} gs_in[]; + +out vec2 ftex_coords; + +uniform float time; + +vec3 get_normal(void) +{ + vec3 a = vec3(gl_in[0].gl_Position)-vec3(gl_in[1].gl_Position); + vec3 b = vec3(gl_in[2].gl_Position)-vec3(gl_in[1].gl_Position); + return(normalize(cross(a, b))); +} + +vec4 explode(vec4 position, vec3 normal) +{ + float magnitude = 0.2; + vec3 direction = normal*magnitude*((sin(time)+1.0)/2.0); + vec4 result = position+vec4(direction, 0.0); + return(result); +} + +void main(void) +{ + vec3 normal = get_normal(); + gl_Position = explode(gl_in[0].gl_Position, normal); + ftex_coords = gs_in[0].gtex_coords; + EmitVertex(); + gl_Position = explode(gl_in[1].gl_Position, normal); + ftex_coords = gs_in[1].gtex_coords; + EmitVertex(); + gl_Position = explode(gl_in[2].gl_Position, normal); + ftex_coords = gs_in[2].gtex_coords; + EmitVertex(); + EndPrimitive(); +} diff --git a/advanced_opengl/8.geometry_shader/shaders/explosion.gs b/advanced_opengl/8.geometry_shader/shaders/explosion.gs deleted file mode 100644 index 3498878..0000000 --- a/advanced_opengl/8.geometry_shader/shaders/explosion.gs +++ /dev/null @@ -1,44 +0,0 @@ -#version 330 core -layout(triangles) in; -layout(triangle_strip, max_vertices = 3) out; - -in VS_OUT { - vec2 gtex_coords; -} gs_in[]; - -out vec2 ftex_coords; - -uniform float time; - -vec3 -get_normal(void) -{ - vec3 a = vec3(gl_in[0].gl_Position)-vec3(gl_in[1].gl_Position); - vec3 b = vec3(gl_in[2].gl_Position)-vec3(gl_in[1].gl_Position); - return(normalize(cross(a, b))); -} - -vec4 -explode(vec4 position, vec3 normal) -{ - float magnitude = 0.2; - vec3 direction = normal*magnitude*((sin(time)+1.0)/2.0); - vec4 result = position+vec4(direction, 0.0); - return(result); -} - -void -main(void) -{ - vec3 normal = get_normal(); - gl_Position = explode(gl_in[0].gl_Position, normal); - ftex_coords = gs_in[0].gtex_coords; - EmitVertex(); - gl_Position = explode(gl_in[1].gl_Position, normal); - ftex_coords = gs_in[1].gtex_coords; - EmitVertex(); - gl_Position = explode(gl_in[2].gl_Position, normal); - ftex_coords = gs_in[2].gtex_coords; - EmitVertex(); - EndPrimitive(); -} diff --git a/advanced_opengl/8.geometry_shader/shaders/explosion.vert b/advanced_opengl/8.geometry_shader/shaders/explosion.vert new file mode 100644 index 0000000..a79b432 --- /dev/null +++ b/advanced_opengl/8.geometry_shader/shaders/explosion.vert @@ -0,0 +1,17 @@ +#version 330 core +layout(location = 0) in vec3 apos; +layout(location = 1) in vec2 atex_coords; + +out VS_OUT { + vec2 gtex_coords; +} vs_out; + +uniform mat4 proj; +uniform mat4 view; +uniform mat4 model; + +void main(void) +{ + vs_out.gtex_coords = atex_coords; + gl_Position = proj*view*model*vec4(apos, 1.0); +} diff --git a/advanced_opengl/8.geometry_shader/shaders/explosion.vs b/advanced_opengl/8.geometry_shader/shaders/explosion.vs deleted file mode 100644 index 46abd27..0000000 --- a/advanced_opengl/8.geometry_shader/shaders/explosion.vs +++ /dev/null @@ -1,18 +0,0 @@ -#version 330 core -layout(location = 0) in vec3 apos; -layout(location = 1) in vec2 atex_coords; - -out VS_OUT { - vec2 gtex_coords; -} vs_out; - -uniform mat4 projection; -uniform mat4 view; -uniform mat4 model; - -void -main(void) -{ - vs_out.gtex_coords = atex_coords; - gl_Position = projection*view*model*vec4(apos, 1.0); -} diff --git a/advanced_opengl/8.geometry_shader/shaders/normals.frag b/advanced_opengl/8.geometry_shader/shaders/normals.frag new file mode 100644 index 0000000..d40d866 --- /dev/null +++ b/advanced_opengl/8.geometry_shader/shaders/normals.frag @@ -0,0 +1,8 @@ +#version 330 core + +out vec4 frag_color; + +void main(void) +{ + frag_color = vec4(1.0, 0.0, 0.0, 1.0); +} diff --git a/advanced_opengl/8.geometry_shader/shaders/normals.fs b/advanced_opengl/8.geometry_shader/shaders/normals.fs deleted file mode 100644 index fbbafbf..0000000 --- a/advanced_opengl/8.geometry_shader/shaders/normals.fs +++ /dev/null @@ -1,9 +0,0 @@ -#version 330 core - -out vec4 frag_color; - -void -main(void) -{ - frag_color = vec4(1.0, 0.0, 0.0, 1.0); -} diff --git a/advanced_opengl/8.geometry_shader/shaders/normals.geom b/advanced_opengl/8.geometry_shader/shaders/normals.geom new file mode 100644 index 0000000..f0e1a75 --- /dev/null +++ b/advanced_opengl/8.geometry_shader/shaders/normals.geom @@ -0,0 +1,42 @@ +#version 330 core +layout(triangles) in; +layout(line_strip, max_vertices = 6) out; + +in VS_OUT { + vec3 normal; +} gs_in[]; + +uniform mat4 proj; + +const float MAGNITUDE = 0.4; + +void generate_line(int index) +{ + gl_Position = proj*gl_in[index].gl_Position; + EmitVertex(); + gl_Position = proj*(gl_in[index].gl_Position+ + vec4(gs_in[index].normal, 0.0)*MAGNITUDE); + EmitVertex(); + EndPrimitive(); +} + +void main(void) +{ + /* + vec4 center = (gl_in[0].gl_Position+ + gl_in[1].gl_Position+ + gl_in[2].gl_Position)/3.0; + vec4 end = center+vec4(((gs_in[0].normal+ + gs_in[1].normal+ + gs_in[2].normal)/3.0), + 0.0)*MAGNITUDE; + gl_Position = proj*center; + EmitVertex(); + gl_Position = proj*end; + EmitVertex(); + EndPrimitive(); + */ + generate_line(0); + generate_line(1); + generate_line(2); +} diff --git a/advanced_opengl/8.geometry_shader/shaders/normals.gs b/advanced_opengl/8.geometry_shader/shaders/normals.gs deleted file mode 100644 index 3720a5f..0000000 --- a/advanced_opengl/8.geometry_shader/shaders/normals.gs +++ /dev/null @@ -1,44 +0,0 @@ -#version 330 core -layout(triangles) in; -layout(line_strip, max_vertices = 6) out; - -in VS_OUT { - vec3 normal; -} gs_in[]; - -uniform mat4 projection; - -const float MAGNITUDE = 0.4; - -void -generate_line(int index) -{ - gl_Position = projection*gl_in[index].gl_Position; - EmitVertex(); - gl_Position = projection*(gl_in[index].gl_Position+ - vec4(gs_in[index].normal, 0.0)*MAGNITUDE); - EmitVertex(); - EndPrimitive(); -} - -void -main(void) -{ - /* - vec4 center = (gl_in[0].gl_Position+ - gl_in[1].gl_Position+ - gl_in[2].gl_Position)/3.0; - vec4 end = center+vec4(((gs_in[0].normal+ - gs_in[1].normal+ - gs_in[2].normal)/3.0), - 0.0)*MAGNITUDE; - gl_Position = projection*center; - EmitVertex(); - gl_Position = projection*end; - EmitVertex(); - EndPrimitive(); - */ - generate_line(0); - generate_line(1); - generate_line(2); -} diff --git a/advanced_opengl/8.geometry_shader/shaders/normals.vert b/advanced_opengl/8.geometry_shader/shaders/normals.vert new file mode 100644 index 0000000..14f7d8b --- /dev/null +++ b/advanced_opengl/8.geometry_shader/shaders/normals.vert @@ -0,0 +1,17 @@ +#version 330 core +layout(location = 0) in vec3 apos; +layout(location = 1) in vec3 anormal; + +out VS_OUT { + vec3 normal; +} vs_out; + +uniform mat4 view; +uniform mat4 model; + +void main(void) +{ + mat3 normal_matrix = mat3(transpose(inverse(view*model))); + vs_out.normal = normalize(normal_matrix*anormal); + gl_Position = view*model*vec4(apos, 1.0); +} diff --git a/advanced_opengl/8.geometry_shader/shaders/normals.vs b/advanced_opengl/8.geometry_shader/shaders/normals.vs deleted file mode 100644 index 3b728e5..0000000 --- a/advanced_opengl/8.geometry_shader/shaders/normals.vs +++ /dev/null @@ -1,18 +0,0 @@ -#version 330 core -layout(location = 0) in vec3 apos; -layout(location = 1) in vec3 anormal; - -out VS_OUT { - vec3 normal; -} vs_out; - -uniform mat4 view; -uniform mat4 model; - -void -main(void) -{ - mat3 normal_matrix = mat3(transpose(inverse(view*model))); - vs_out.normal = normalize(normal_matrix*anormal); - gl_Position = view*model*vec4(apos, 1.0); -} -- cgit v1.2.3