From f9ad6fa902c1167d7622ee7af2617d14b62bee21 Mon Sep 17 00:00:00 2001 From: pryazha Date: Wed, 19 Feb 2025 22:26:48 +0500 Subject: quite a lot of changes that I, of course, are not going to describe;) --- .../7.uniform_buffer/shaders/color_cube.frag | 8 ++++++++ .../7.uniform_buffer/shaders/color_cube.fs | 9 --------- .../7.uniform_buffer/shaders/color_cube.vert | 15 +++++++++++++++ .../7.uniform_buffer/shaders/color_cube.vs | 16 ---------------- advanced_opengl/7.uniform_buffer/shaders/cube.frag | 12 ++++++++++++ advanced_opengl/7.uniform_buffer/shaders/cube.fs | 13 ------------- advanced_opengl/7.uniform_buffer/shaders/cube.vert | 20 ++++++++++++++++++++ advanced_opengl/7.uniform_buffer/shaders/cube.vs | 21 --------------------- .../7.uniform_buffer/shaders/skybox.frag | 12 ++++++++++++ advanced_opengl/7.uniform_buffer/shaders/skybox.fs | 13 ------------- .../7.uniform_buffer/shaders/skybox.vert | 18 ++++++++++++++++++ advanced_opengl/7.uniform_buffer/shaders/skybox.vs | 19 ------------------- 12 files changed, 85 insertions(+), 91 deletions(-) create mode 100644 advanced_opengl/7.uniform_buffer/shaders/color_cube.frag delete mode 100644 advanced_opengl/7.uniform_buffer/shaders/color_cube.fs create mode 100644 advanced_opengl/7.uniform_buffer/shaders/color_cube.vert delete mode 100644 advanced_opengl/7.uniform_buffer/shaders/color_cube.vs create mode 100644 advanced_opengl/7.uniform_buffer/shaders/cube.frag delete mode 100644 advanced_opengl/7.uniform_buffer/shaders/cube.fs create mode 100644 advanced_opengl/7.uniform_buffer/shaders/cube.vert delete mode 100644 advanced_opengl/7.uniform_buffer/shaders/cube.vs create mode 100644 advanced_opengl/7.uniform_buffer/shaders/skybox.frag delete mode 100644 advanced_opengl/7.uniform_buffer/shaders/skybox.fs create mode 100644 advanced_opengl/7.uniform_buffer/shaders/skybox.vert delete mode 100644 advanced_opengl/7.uniform_buffer/shaders/skybox.vs (limited to 'advanced_opengl/7.uniform_buffer/shaders') diff --git a/advanced_opengl/7.uniform_buffer/shaders/color_cube.frag b/advanced_opengl/7.uniform_buffer/shaders/color_cube.frag new file mode 100644 index 0000000..d40d866 --- /dev/null +++ b/advanced_opengl/7.uniform_buffer/shaders/color_cube.frag @@ -0,0 +1,8 @@ +#version 330 core + +out vec4 frag_color; + +void main(void) +{ + frag_color = vec4(1.0, 0.0, 0.0, 1.0); +} diff --git a/advanced_opengl/7.uniform_buffer/shaders/color_cube.fs b/advanced_opengl/7.uniform_buffer/shaders/color_cube.fs deleted file mode 100644 index fbbafbf..0000000 --- a/advanced_opengl/7.uniform_buffer/shaders/color_cube.fs +++ /dev/null @@ -1,9 +0,0 @@ -#version 330 core - -out vec4 frag_color; - -void -main(void) -{ - frag_color = vec4(1.0, 0.0, 0.0, 1.0); -} diff --git a/advanced_opengl/7.uniform_buffer/shaders/color_cube.vert b/advanced_opengl/7.uniform_buffer/shaders/color_cube.vert new file mode 100644 index 0000000..67226f8 --- /dev/null +++ b/advanced_opengl/7.uniform_buffer/shaders/color_cube.vert @@ -0,0 +1,15 @@ +#version 330 core +layout(location = 0) in vec3 apos; + +layout(std140) uniform Matrices +{ + mat4 proj; + mat4 view; +}; + +uniform mat4 model; + +void main(void) +{ + gl_Position = proj*view*model*vec4(apos, 1.0); +} diff --git a/advanced_opengl/7.uniform_buffer/shaders/color_cube.vs b/advanced_opengl/7.uniform_buffer/shaders/color_cube.vs deleted file mode 100644 index 17a3448..0000000 --- a/advanced_opengl/7.uniform_buffer/shaders/color_cube.vs +++ /dev/null @@ -1,16 +0,0 @@ -#version 330 core -layout(location = 0) in vec3 apos; - -layout(std140) uniform Matrices -{ - mat4 projection; - mat4 view; -}; - -uniform mat4 model; - -void -main(void) -{ - gl_Position = projection*view*model*vec4(apos, 1.0); -} diff --git a/advanced_opengl/7.uniform_buffer/shaders/cube.frag b/advanced_opengl/7.uniform_buffer/shaders/cube.frag new file mode 100644 index 0000000..71892a7 --- /dev/null +++ b/advanced_opengl/7.uniform_buffer/shaders/cube.frag @@ -0,0 +1,12 @@ +#version 330 core + +out vec4 frag_color; + +in vec2 tex_coords; + +uniform sampler2D texture1; + +void main(void) +{ + frag_color = texture(texture1, tex_coords); +} diff --git a/advanced_opengl/7.uniform_buffer/shaders/cube.fs b/advanced_opengl/7.uniform_buffer/shaders/cube.fs deleted file mode 100644 index f58c5d3..0000000 --- a/advanced_opengl/7.uniform_buffer/shaders/cube.fs +++ /dev/null @@ -1,13 +0,0 @@ -#version 330 core - -out vec4 frag_color; - -in vec2 tex_coords; - -uniform sampler2D texture1; - -void -main(void) -{ - frag_color = texture(texture1, tex_coords); -} diff --git a/advanced_opengl/7.uniform_buffer/shaders/cube.vert b/advanced_opengl/7.uniform_buffer/shaders/cube.vert new file mode 100644 index 0000000..ec90f37 --- /dev/null +++ b/advanced_opengl/7.uniform_buffer/shaders/cube.vert @@ -0,0 +1,20 @@ +#version 330 core + +layout(location = 0) in vec3 apos; +layout(location = 1) in vec2 atex_coords; + +layout(std140) uniform Matrices +{ + uniform mat4 proj; + uniform mat4 view; +}; + +uniform mat4 model; + +out vec2 tex_coords; + +void main(void) +{ + gl_Position = proj*view*model*vec4(apos, 1.0); + tex_coords = atex_coords; +} diff --git a/advanced_opengl/7.uniform_buffer/shaders/cube.vs b/advanced_opengl/7.uniform_buffer/shaders/cube.vs deleted file mode 100644 index 054164d..0000000 --- a/advanced_opengl/7.uniform_buffer/shaders/cube.vs +++ /dev/null @@ -1,21 +0,0 @@ -#version 330 core - -layout(location = 0) in vec3 apos; -layout(location = 1) in vec2 atex_coords; - -layout(std140) uniform Matrices -{ - uniform mat4 projection; - uniform mat4 view; -}; - -uniform mat4 model; - -out vec2 tex_coords; - -void -main(void) -{ - gl_Position = projection*view*model*vec4(apos, 1.0); - tex_coords = atex_coords; -} diff --git a/advanced_opengl/7.uniform_buffer/shaders/skybox.frag b/advanced_opengl/7.uniform_buffer/shaders/skybox.frag new file mode 100644 index 0000000..22be301 --- /dev/null +++ b/advanced_opengl/7.uniform_buffer/shaders/skybox.frag @@ -0,0 +1,12 @@ +#version 330 core + +in vec3 tex_coords; + +out vec4 frag_color; + +uniform samplerCube skybox; + +void main(void) +{ + frag_color = texture(skybox, tex_coords); +} diff --git a/advanced_opengl/7.uniform_buffer/shaders/skybox.fs b/advanced_opengl/7.uniform_buffer/shaders/skybox.fs deleted file mode 100644 index bf69c8b..0000000 --- a/advanced_opengl/7.uniform_buffer/shaders/skybox.fs +++ /dev/null @@ -1,13 +0,0 @@ -#version 330 core - -in vec3 tex_coords; - -out vec4 frag_color; - -uniform samplerCube skybox; - -void -main(void) -{ - frag_color = texture(skybox, tex_coords); -} diff --git a/advanced_opengl/7.uniform_buffer/shaders/skybox.vert b/advanced_opengl/7.uniform_buffer/shaders/skybox.vert new file mode 100644 index 0000000..ddbeb21 --- /dev/null +++ b/advanced_opengl/7.uniform_buffer/shaders/skybox.vert @@ -0,0 +1,18 @@ +#version 330 core + +layout(location = 0) in vec3 apos; + +out vec3 tex_coords; + +layout(std140) uniform Matrices +{ + uniform mat4 proj; + uniform mat4 view; +}; + +void main(void) +{ + tex_coords = apos; + vec4 pos = proj*view*vec4(apos, 1.0); + gl_Position = pos.xyww; +} diff --git a/advanced_opengl/7.uniform_buffer/shaders/skybox.vs b/advanced_opengl/7.uniform_buffer/shaders/skybox.vs deleted file mode 100644 index 03b2171..0000000 --- a/advanced_opengl/7.uniform_buffer/shaders/skybox.vs +++ /dev/null @@ -1,19 +0,0 @@ -#version 330 core - -layout(location = 0) in vec3 apos; - -out vec3 tex_coords; - -layout(std140) uniform Matrices -{ - uniform mat4 projection; - uniform mat4 view; -}; - -void -main(void) -{ - tex_coords = apos; - vec4 pos = projection*view*vec4(apos, 1.0); - gl_Position = pos.xyww; -} -- cgit v1.2.3