From f9ad6fa902c1167d7622ee7af2617d14b62bee21 Mon Sep 17 00:00:00 2001 From: pryazha Date: Wed, 19 Feb 2025 22:26:48 +0500 Subject: quite a lot of changes that I, of course, are not going to describe;) --- advanced_opengl/1.depth/shaders/depth.fs | 27 --------------------------- 1 file changed, 27 deletions(-) delete mode 100644 advanced_opengl/1.depth/shaders/depth.fs (limited to 'advanced_opengl/1.depth/shaders/depth.fs') diff --git a/advanced_opengl/1.depth/shaders/depth.fs b/advanced_opengl/1.depth/shaders/depth.fs deleted file mode 100644 index a515c15..0000000 --- a/advanced_opengl/1.depth/shaders/depth.fs +++ /dev/null @@ -1,27 +0,0 @@ -#version 330 core - -out vec4 frag_color; - -in vec2 tex_coords; - -uniform sampler2D our_texture; - -float near = 0.1; -float far = 100.0; - -float -linearize_depth(float depth) -{ - float ndc_z = 2.0*depth-1.0; - return((2.0*near*far)/(far+near-ndc_z*(far-near))); -} - -void -main(void) -{ - /* - frag_color = texture(our_texture, tex_coords); - */ - float depth = linearize_depth(gl_FragCoord.z)/far; - frag_color = vec4(vec3(depth), 1.0); -} -- cgit v1.2.3