From f9ad6fa902c1167d7622ee7af2617d14b62bee21 Mon Sep 17 00:00:00 2001
From: pryazha <pryadeiniv@mail.ru>
Date: Wed, 19 Feb 2025 22:26:48 +0500
Subject: quite a lot of changes that I, of course, are not going to describe;)

---
 .../3.2.point_shadows/shaders/shadow.vs            | 29 ----------------------
 1 file changed, 29 deletions(-)
 delete mode 100644 advanced_lighting/3.2.point_shadows/shaders/shadow.vs

(limited to 'advanced_lighting/3.2.point_shadows/shaders/shadow.vs')

diff --git a/advanced_lighting/3.2.point_shadows/shaders/shadow.vs b/advanced_lighting/3.2.point_shadows/shaders/shadow.vs
deleted file mode 100644
index ac8ee4f..0000000
--- a/advanced_lighting/3.2.point_shadows/shaders/shadow.vs
+++ /dev/null
@@ -1,29 +0,0 @@
-#version 330 core
-layout(location = 0) in vec3 apos;
-layout(location = 1) in vec3 anormal;
-layout(location = 2) in vec2 atex_coords;
-
-out VS_OUT {
-    vec3 frag_pos;
-    vec3 normal;
-    vec2 tex_coords;
-} vs_out;
-
-uniform mat4 projection;
-uniform mat4 view;
-uniform mat4 model;
-
-uniform bool reverse_normals;
-
-void
-main(void)
-{
-    vs_out.frag_pos = vec3(model*vec4(apos, 1.0));
-    if (reverse_normals)
-        vs_out.normal = mat3(transpose(inverse(model)))*(-1.0*anormal);
-    else
-        vs_out.normal = mat3(transpose(inverse(model)))*anormal;
-
-    vs_out.tex_coords = atex_coords;
-    gl_Position = projection*view*vec4(vs_out.frag_pos, 1.0);
-}
-- 
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