From f9ad6fa902c1167d7622ee7af2617d14b62bee21 Mon Sep 17 00:00:00 2001 From: pryazha Date: Wed, 19 Feb 2025 22:26:48 +0500 Subject: quite a lot of changes that I, of course, are not going to describe;) --- .../3.2.point_shadows/shaders/shadow.vert | 28 ++++++++++++++++++++++ 1 file changed, 28 insertions(+) create mode 100644 advanced_lighting/3.2.point_shadows/shaders/shadow.vert (limited to 'advanced_lighting/3.2.point_shadows/shaders/shadow.vert') diff --git a/advanced_lighting/3.2.point_shadows/shaders/shadow.vert b/advanced_lighting/3.2.point_shadows/shaders/shadow.vert new file mode 100644 index 0000000..dccaa76 --- /dev/null +++ b/advanced_lighting/3.2.point_shadows/shaders/shadow.vert @@ -0,0 +1,28 @@ +#version 330 core +layout(location = 0) in vec3 apos; +layout(location = 1) in vec3 anormal; +layout(location = 2) in vec2 atex_coords; + +out VS_OUT { + vec3 frag_pos; + vec3 normal; + vec2 tex_coords; +} vs_out; + +uniform mat4 proj; +uniform mat4 view; +uniform mat4 model; + +uniform bool reverse_normals; + +void main(void) +{ + vs_out.frag_pos = vec3(model*vec4(apos, 1.0)); + if (reverse_normals) + vs_out.normal = mat3(transpose(inverse(model)))*(-1.0*anormal); + else + vs_out.normal = mat3(transpose(inverse(model)))*anormal; + + vs_out.tex_coords = atex_coords; + gl_Position = proj*view*vec4(vs_out.frag_pos, 1.0); +} -- cgit v1.2.3