diff options
Diffstat (limited to 'depth/shaders')
-rw-r--r-- | depth/shaders/depth.fs | 27 | ||||
-rw-r--r-- | depth/shaders/depth.vs | 16 |
2 files changed, 0 insertions, 43 deletions
diff --git a/depth/shaders/depth.fs b/depth/shaders/depth.fs deleted file mode 100644 index 2f3d9ca..0000000 --- a/depth/shaders/depth.fs +++ /dev/null @@ -1,27 +0,0 @@ -#version 330 core - -out vec4 frag_color; - -in vec2 tex_coords; - -uniform sampler2D our_texture; - -float near = 0.1f; -float far = 100.0f; - -float -linearize_depth(float depth) -{ - float ndc_z = 2.0f*depth-1.0f; - return((2.0f*near*far)/(far+near-ndc_z*(far-near))); -} - -void -main(void) -{ - /* - frag_color = texture(our_texture, tex_coords); - */ - float depth = linearize_depth(gl_FragCoord.z)/far; - frag_color = vec4(vec3(depth), 1.0f); -} diff --git a/depth/shaders/depth.vs b/depth/shaders/depth.vs deleted file mode 100644 index d3d92d1..0000000 --- a/depth/shaders/depth.vs +++ /dev/null @@ -1,16 +0,0 @@ -#version 330 core -layout(location = 0) in vec3 apos; -layout(location = 1) in vec2 atex_coords; - -uniform mat4 model; -uniform mat4 view; -uniform mat4 projection; - -out vec2 tex_coords; - -void -main(void) -{ - gl_Position = projection*view*model*vec4(apos, 1.0f); - tex_coords = atex_coords; -} |