diff options
Diffstat (limited to 'advanced_opengl/10.antialiasing/shaders/screen.frag')
-rw-r--r-- | advanced_opengl/10.antialiasing/shaders/screen.frag | 110 |
1 files changed, 110 insertions, 0 deletions
diff --git a/advanced_opengl/10.antialiasing/shaders/screen.frag b/advanced_opengl/10.antialiasing/shaders/screen.frag new file mode 100644 index 0000000..5ccc843 --- /dev/null +++ b/advanced_opengl/10.antialiasing/shaders/screen.frag @@ -0,0 +1,110 @@ +#version 330 core + +out vec4 frag_color; + +in vec2 tex_coords; + +uniform sampler2D texture1; + +vec4 inversion() +{ + vec4 result = vec4(1.0-vec3(texture(texture1, tex_coords)), 1.0); + return(result); +} + +vec4 grayscale_average() +{ + vec4 tex_color = texture(texture1, tex_coords); + float average = (tex_color.r+tex_color.g+tex_color.b)/3.0; + vec4 result = vec4(average, average, average, 1.0); + return(result); +} + +vec4 grayscale_weights() +{ + vec4 tex_color = texture(texture1, tex_coords); + float average = 0.2126*tex_color.r+0.7152*tex_color.g+0.0722*tex_color.b; + vec4 result = vec4(average, average, average, 1.0); + return(result); +} + +const float offset = 1.0/300.0; + +vec4 kernel_effect(float[9] kernel) +{ + vec2 offsets[9] = vec2[]( + vec2(-offset, offset), /* top-left */ + vec2(0.0, offset), /* top-center */ + vec2(offset, offset), /* top-right */ + vec2(-offset, 0.0), /* center-left */ + vec2(0.0, 0.0), /* center-center */ + vec2(offset, 0.0), /* center-right */ + vec2(-offset, -offset), /* bottom-left */ + vec2(0.0, -offset), /* bottom-center */ + vec2(offset, -offset) /* bottom-right */ + ); + + vec3 sample_texture[9]; + for (int i = 0; i < 9; ++i) + sample_texture[i] = vec3(texture(texture1, tex_coords+offsets[i])); + + vec3 color = vec3(0.0); + for (int i = 0; i < 9; ++i) + color += sample_texture[i]*kernel[i]; + + return(vec4(color, 1.0)); +} + +void +main(void) +{ + float strange_kernel[9] = float[]( + -1, -1, -1, + -1, 9, -1, + -1, -1, -1 + ); + + float gaussian_blur_kernel[9] = float[]( + 1.0/16.0, 2.0/16.0, 1.0/16.0, + 2.0/16.0, 4.0/16.0, 2.0/16.0, + 1.0/16.0, 2.0/16.0, 1.0/16.0 + ); + + float box_blur_kernel[9] = float[]( + 1.0/9.0, 1.0/9.0, 1.0/9.0, + 1.0/9.0, 1.0/9.0, 1.0/9.0, + 1.0/9.0, 1.0/9.0, 1.0/9.0 + ); + + float edge_detection_kernel[9] = float[]( + 1.0, 1.0, 1.0, + 1.0, -8.0, 1.0, + 1.0, 1.0, 1.0 + ); + + float sharpening_kernel[9] = float[]( + 0.0, -1.0, 0.0, + -1.0, 5.0, -1.0, + 0.0, -1.0, 0.0 + ); + + float sobel_kernel_vertical[9] = float[]( + -1.0, 0.0, 1.0, + -2.0, 0.0, 2.0, + -1.0, 0.0, 0.0 + ); + float sobel_kernel_horizontal[9] = float[]( + -1.0, -2.0, -1.0, + 0.0, 0.0, 0.0, + 1.0, 2.0, 1.0 + ); + + float funny_kernel[9] = float[]( + 1.0, 1.0, 1.0, + 1.0, -4.0, 1.0, + 1.0, 1.0, 1.0 + ); + + frag_color = kernel_effect(funny_kernel); + frag_color *= vec4(0.76, 0.47, 0.84, 1.0); +} |