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-rw-r--r--advanced_lighting/4.normal_mapping/shaders/depth.fs14
1 files changed, 0 insertions, 14 deletions
diff --git a/advanced_lighting/4.normal_mapping/shaders/depth.fs b/advanced_lighting/4.normal_mapping/shaders/depth.fs
deleted file mode 100644
index 88fb9e6..0000000
--- a/advanced_lighting/4.normal_mapping/shaders/depth.fs
+++ /dev/null
@@ -1,14 +0,0 @@
-#version 330 core
-
-in vec4 frag_pos;
-
-uniform vec3 light_pos;
-uniform float far;
-
-void
-main(void)
-{
- float light_distance = length(frag_pos.xyz-light_pos);
- light_distance = light_distance/far;
- gl_FragDepth = light_distance;
-}