#version 330 core layout(location = 0) in vec3 apos; layout(location = 1) in vec2 atexc; out VSOUT { vec2 texc; } vsout; uniform mat4 proj; uniform mat4 view; uniform mat4 model; void main(void) { vsout.texc = atexc; gl_Position = proj*view*model*vec4(apos, 1.0); }